Saturn

X-Men: Children of the Atom

As a lifelong comic book fan seeing my favorite characters take to the streets and engage in fisticuffs was a dream come true. And with Capcom doing the honors there was little to fear. X-Men: Children of the Atom was an awesome game when released in the arcade in 1994 and its home ports would have been welcome if they were a bit timelier. The Saturn version didn’t hit until close to 1997 and the ...[Read More]

Darius Gaiden

As much as I have enjoyed the Darius games over these past decades to be completely honest the first few entries were merely solid games, more notable for their use of a triple monitor setup in the arcade than any interesting mechanics. Darius Gaiden changes all of that as it introduces a host of new features and could be considered the first truly great game in the series. If it weren’t for the r...[Read More]

Daytona USA: Championship Circuit Edition

The anticipation for the Saturn port of Daytona USA was only matched by the disappointment of its technical shortcomings. For those that stuck with it the gameplay was more or less accurate but it’s kind of hard to appreciate when the game is damn near building the track right in front of your face. The message reached Sega loud and clear and so Daytona USA: Championship Circuit Edition was create...[Read More]

Cyberbots

With the advent of the Saturn and PlayStation in the mid-90s the chances of seeing home ports of all the big budget arcade games increased dramatically. While the 3d games like Tekken and Ridge Racer were exciting I looked forward to the 2d stuff more, specifically Capcom and SNK’s fighting games.   I was still too young to know the ins and outs of game development but knew games like Darkstalkers...[Read More]

Metal Slug

  Does anyone remember Cyber Lip? It was the pack in game for the Neo Geo and let me tell you it had nothing on Contra. For the price you were paying for the system they really could have packed in a better game to show off the hardware. Now if Metal Slug was that game, oh man, I imagine legions of preteens holding their parents at knife point in hopes of getting a Neo Geo. Metal Slug was a b...[Read More]

Galactic Attack

For as much as I might have made fun of the deluge of shmups during the 16-bit era (and rightfully so I might add) I genuinely missed the genre when it all but disappeared when the PlayStation and Saturn released. The concept of one lone ship fighting off an alien armada might have been done to death but god damn it if it wasn’t fun. It also sucked because that was right when console hardware was ...[Read More]

Battle Arena Toshinden: URA

Toshinden URA what? It sure as hell isn’t a good fighting game. The jokes can practically write themselves. Battle Arena Toshinden managed to fool thousands with its arcade quality graphics but it didn’t take long before everyone realized the gameplay was shallower than a kiddie pool. By the time Toshinden 2 came around better 3d fighters such as Tekken 2, Virtua Fighter 2, and Soul Edge had shown...[Read More]

In the Hunt

Launch window games are usually shallow affairs designed to dazzle you with new technology to hide their lack of inspired gameplay. There are exceptions of course; many of the early PlayStation games such as Twisted Metal and Wipeout were incredible. But in that rush to make everything in 3d plenty of 2d games were lost in the shuffle. In the Hunt was a port of a little known arcade game from 1993...[Read More]

Die Hard Arcade

The 32-bit generation saw a renaissance within many genres as they moved to 3d, most specifically sports, racing, and 3d platformers. But it also many take a step back or disappear altogether. The scrolling shoot em up all but disappeared from America and the other mainstay of the 16-bit days, the beat em up was left on a milk carton. There were a few attempts to bring the genre to 3d but eh, the ...[Read More]

Shining Wisdom

While I love the Shining Force strategy RPGs I have a love/hate relationship with the various attempts made at branching out of that genre.  Shining in the Darkness was a decent attempt at a dungeon crawler which would lead to the beyond awesome Shining the Holy Ark years later.  The Shining Soul games for GBA were decent for what they were and the less said about Shining Force Neo the better. “Ho...[Read More]

Burning Rangers

The last days of the Sega Saturn were a dark period for Sega of America as it meant the end of their North American presence for close to two years until the Dreamcast.  While the releases were sparse in 1998 the few titles Sega brought to market were spectacular with the likes of Shining Force 3 and Panzer Dragoon Saga still highly sought after.  Burning Rangers in the eyes of many was supposed t...[Read More]

Clockwork Knight 2

The original Clockwork Knight was an above average platformer that offered new 32-bit owners a tantalizing glimpse at what the new platforms of the time had to offer with its insane rendered graphics mixed with polygonal elements.  It may not have lived up to its potential due to shallow gameplay but was still fun in short bursts.  It was an ambitious title; so ambitious in fact that it had to be ...[Read More]

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