Snes

Super Nova

I wonder why Taito decided to rename Darius Force when bringing it to the US. Did Darius Twin leave such a bad impression that they wanted to distance themselves from it that bad? While I found that game middling it still had its good points. This isn’t the first time they’ve done this: Darius II was renamed Sagaia for some strange reason I’ll never know. Darius Twin borrowed heavily from both the...[Read More]

DinoCity

For years I avoided DinoCity, not because I heard that it was a bad game but because I had preconceived ideas about it. The few reviews I read painted it as a shallow platformer for kids and to a certain extent they are right. Looking at the screenshots and that god awful box art I’ll admit I jumped to the same conclusion. But upon renting it I found a competent platformer that is better designed ...[Read More]

Rendering Ranger: R2

Whenever Rendering Ranger: R2 is mentioned the first topic of discussion is its exorbitant price. With a low print run due to its late release in Japan the game can sometimes run well over a thousand dollars. It’s insane that any game can ever sell for that much but the mystique surrounding RR is something else. With Manfred Trenz, one of the designers behind Turrican at the helm its pedigree can’...[Read More]

Crystal Beans from Dungeon Explorer

The SNES and Genesis shared many multiplatform games both stateside and abroad yet that wasn’t the case with the Turbo Grafx. The system’s shooter library shared many arcade conversions with the Genesis but none of its games saw a Super Nintendo release, at least in the US. In Japan it was the opposite with many Rpgs such as Emerald Dragon and Popful Mail (all three versions of that game are prett...[Read More]

Marvel Super Heroes: War of the Gems

I joined the 32-bit generation a little bit late and so had to make due with my Super Nintendo and Genesis until 1997. While I certainly had nothing to complain about as the later years for both consoles produced some true classics it did start to sting as the more advanced arcade games were no longer receiving 16-bit ports. Marvel Super Heroes was one of the last big arcade games I had the chance...[Read More]

Rockman & Forte

Up until recently a large number of current generation games were still seeing a release on prior platforms, one to leverage the large install base of the Xbox 360 and PlayStation 3 but also because not many had moved on to the newer platforms. This phenomena is not unprecedented however as Capcom began work on a SNES version of Mega Man 8 for the same reasons. However it eventually became an orig...[Read More]

the Addams Family

While I have thrown my share of vitriol at Akklaim and LJN for their terrible licensed games I would be remiss if I didn’t get around to Ocean. In many ways Ocean were LJN’s European counterpart as they flooded the market over there with garbage. Thankfully we were spared the vast majority of their output and let me tell you, it was bad. However like the previously mentioned parties occasionally a...[Read More]

Go Go Ackman 2

Go Go Ackman was something of a surprise for me. Much like in the rest of the world licensed manga and anime games are usually garbage in Japan yet GGA bucked that trend and was a surprisingly well done platformer. Especially considering the manga is only about 60 pages long and mostly consisted of disparate short stories. So imagine my disappointment when the sequel turned out bad. While it appea...[Read More]

Sengoku

Sengoku was one of those Neo Geo games I always wanted to play in the arcade but because it occupied a spot in a four slot MVS unit that had Samurai Shodown it almost never happened. The one or two times I finally did get to play it I found a pretty good brawler that didn’t set the genre on fire but offered a few nice features that set it apart. I looked forward to the SNES port by Data East but i...[Read More]

Breath of Fire

Of all the genres Capcom covered during their prolific days on the NES they had very rarely dabbled with RPGs. With the possible exceptions of Destiny of an Emperor (which is more of a strategy game) and Willow (action RPG) they seemed pretty content to more or less dominate the action category. As their first traditional RPG series Breath of Fire would go on to spawn many sequels across a variety...[Read More]

Super Turrican 2

1995 saw the 16-bit generation go through a downward spiral as the promise of the new 32-bit platforms could not be ignored. 3-d graphics at home was a big draw along with all the new possibilities it could bring. This left the SNES and Genesis looking a bit long in the tooth as many gamers moved on. There were many brilliant games released at the tail end of their lifespans and Super Turrican 2 i...[Read More]

Kidou Butoden G-Gundam

I have mixed feelings about the various Mobile Suit Gundam series but the one thing I can say for sure is that I hate Gundam Seed. And that I kind of like G-Gundam. G-Gundam absolutely embraces its stupidity and whether I actually like it or not I can at least respect that. The entire premise behind this particular edition of the series was definitely inspired by the fighting game craze (namely St...[Read More]

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