Disappointing games are a dime a dozen, with many aiming for greatness and falling far short. Bad games are quickly forgotten yet it is the games that were on the cusp of greatness that seem to leave the most lasting impression. The Adventures of Batman & Robin is one of those games. There are so many likable elements to the game the fact that it falls apart so spectacularly in its second half is a god damn crime. Only the most patient gamers on the planet or those armed with a Game Genie will have the fortitude to see this to its conclusion which is a shame as it could have been truly special with some balancing.
Mr. Freeze has declared war on Gotham, with plans to freeze the city for…..reasons. As a distraction he enlists the aid of some of Batman’s most infamous rogues such as the Joker, Two-Face and the Mad Hatter. Going with Mr. Freeze as the main villain is an odd choice but certainly welcome as just about every other Batman game ends with a confrontation with the Joker. Here they get it right out of the way as he is one of the first bosses you’ll face. Not that the “story” actually matters of course but it is something different.
The Adventures of Batman & Robin came from Clockwork Tortoise, a relatively new developer comprised of former Malibu Interactive employees. I’ve played some of their prior work and none of it showed that these guys were capable of pushing the hardware to this extent. But great graphics do not make a classic game and if they had spent less time polishing the graphics and more on the gameplay this could have joined the greats.
Having said that though, holy shit the graphics! Prepare to see your Sega Genesis do things you never thought possible. Even with technical monsters such as Vectorman and Toy Story on the same platform I’m still pretty confident in saying no other game pushed this aging hardware as hard as Batman and Robin. Line scrolling is used on almost every element of the game’s exquisite backgrounds, giving them a three dimensional look. Once you take flight in the Batwing and see this effect on all of the buildings and the view all the way down to street level your jaw will drop. The special effects don’t end there as there are scaling sprites, transparencies (well as good as they could manage on the Genesis), color cycling a la Chrono Trigger and incredibly realistic lighting. I don’t know who developer Clockwork Tortoise are but they must have possessed some kind of magic to achieve this level of finesse with their first game.
The art style is incredibly dark, much darker than Konami’s SNES game yet still manages to capture the stylized look of the show to an extent. The boss battles are especially a highlight as each of Batman’s rogues dons some manner of large contraption to do battle. Admittedly these seem incredibly out of place but you’ll be so awed by the production values that I’m pretty sure most won’t care. The sprites are small but that is so the game can pack the screen full of enemies without a hint of slowdown, which it does frequently. It is in this regard that the game stumbles considerably.
Unlike the typical brawlers that comprise nearly all of the caped crusader’s games this has more in common with Gunstar Heroes or if you go back even further, Revenge of the Joker. Both Batman and Robin use projectiles as their standard attack but will switch to a variety of melee attacks when in close. Weapons come in the form of batarangs, shuriken, and bolos (never, ever switch from bolos) which vary in terms of power and can be upgraded multiple levels. Speaking of power, when not attacking a small power meter fills up which increases the strength of your chosen weapon, usually allowing it to plow through multiple enemies at once.
All of that power means very little however as the difficulty is off the scale. I’m not joking when I say more than likely you’ll punch a wall or slam a controller in frustration. Enemies attack in large groups and never, ever let up from the moment the game starts. Even Gunstar Heroes and Contra Hard Corps are not this bad at their highest levels. At least initially if you take things at a measured pace you can make decent progress. Despite the constant horde of enemies the game is not stingy with hearts, weapons, and screen clearing bombs to help you out. The game is greatly varied in its first half as you swing from ledges and pummel thugs into the pavement and if it had maintained this same pace for all of its four multi-level stages than the challenge could at least be forgiven.
However while the early stages of the game are manic but manageable that completely goes out the window starting with level three. At this point there are so many enemies that require multiple hits to destroy that if you aren’t fully powered up you’ll die in seconds. It’s also evident that the developers had to rush to finish the game as the final two levels drag on way too long and recycle the same enemies to the point of absurdity. The spark that made the beginning stages so great is missing which sucks because the last levels are astounding from an artistic standpoint. Too bad they are such a slog to get through that you won’t even care.
The Adventures of Batman & Robin is not a terrible game, just incredibly disappointing. With its production values it had the potential to be one of the best games of the 16-bit era but is weighed down by terrible balance and pacing. The high difficulty will deter most from seeing all the game has to offer, to which I say slap in a few cheat codes if only to see what these developers managed to wring out of the system.