The NES version of Ninja Gaiden is one of my favorite games of all time. If you were to do an examination of just how much time I’ve spent playing the game it would border on illegal. Of course it helps that the game is pure awesome but it’s also balls out hard. Of the hundreds of hours I’ve spent most of that was spent on stages 6-2 and 6-3; those who have played the game know why. The Turbo Grafx-16 remake/port never came to the US and normally I would be sad but after playing the game my feelings are mixed. On the one hand it is still the same awesome game I loved but on the other there are many small aspects that have been changed that make it even more frustrating. At its core it is still a good game but not what it could have been.
For the most part things are still the same from a gameplay perspective. The levels are still laid out the same and aside from different item and enemy placement every now and then veterans of the 8-bit Gaiden will be right at home. The controls aren’t as tight but that has little impact thankfully. Some small UI adjustments have been made, some I like and others I question. You keep your current weapon after completing a level and can also use the fire wheel while keeping a sub weapon at the same time. One change that I’m sure will not be liked is the overpowered spin slash which moves slower now and doesn’t decimate bosses in seconds. Now it is possible to be knocked out of it, diminishing its use. The life bar is no longer divided into sixteen digits which sounds petty however it is harder to know how close to death you are as it is now one long bar.
Peer deeper and you’ll notice gameplay quirks that when added up make the game inferior to the original. The collision detection is highly suspect; this is most notable when dealing with bosses as your hits won’t register. It might just be me but ground based enemies seemed even lower to the floor making them harder to slash. When hit you no longer have a moment of invincibility which makes it easier to bounce between enemies and die in seconds. Pray you are never caught up against a wall during a boss battle. On the other hand some of the more aggressive enemies have been toned down significantly.
These changes make the game a lot fairer in some parts but on the other hand some aspects of the game are even harder. If you thought the Jacquio was impossible before your jaw will drop when you see six fireballs following you. The demon statue was a nice reprieve for those that had the fortitude to beat the Jacquio but now it might be even worse than him. Respawning enemies are definitely a bigger problem here; that hallway still nearly made me slam the controller in frustration, something I haven’t done since the 90s. I was still able to finish the game but I owe that more to the many, many hours spent memorizing every particular detail of the game. I doubt anyone would have the patience to do that now nor should you.
And now we come to the visuals, the main reason for creating this port. In this category the game almost completely fails. The game runs at a higher resolution with a much more vivid color palette that is nice in spots but I feel ruins the grittiness of the NES game’s visuals. This is most evident in the sprites which despite the increased power are lacking in detail and are the same size. The cutscenes have similarly been redrawn and fare better in this regard, with arguably better art and direction.
The biggest letdown comes from the games backgrounds. The backgrounds have been redone in a more realistic style that is honestly not to my liking. When it’s good it looks fantastic such as stage 2-2 and 4-2 however the rest look cheaply made. What really mars the presentation even more than the questionable art is some of the most horrendous parallax scrolling I’ve ever been witness to. The backgrounds scroll at a faster rate than the foreground producing a choppy effect you have to see to believe. It’s so distracting that the game would seriously have been better without it.
The soundtrack is completely different and terrible. The few tracks that it has in common with its NES little brother sound like garbled approximations. The new music tracks lack any distinctive flavor and don’t match the action either. Sad as the NES game had a fantastic score that should have been easy to replicate and enhance.
This version of Ninja Gaiden isn’t an outright bad game however the main reasons for it to exist, i.e. the presentational upgrade simply fall flat. Considering its high price you would be better off picking up an NES cart cheap, especially since it is vastly superior.